application;
Section 1: OOC
Player Name: Chasekat
Player Age: Over 18
Contact:
chasekat
Section 2a: Character Basics
Character Name: Khal Drogo (though khal is technically a title?)
Character Canon: A Song of Ice and Fire
Character Age: Late 20s
History: I will take my Khalasar west to where the world ends.
Canon Point: After killing Khal Ogo in battle
Section 2b: AU/CRAU Information
Section 2c: Character Specifics
Personality:
Drogo is a fearsome, formidable man, and it's easy to see right away. A physically intimidating force and a whirlwind of power, at first glance it’s evident that Drogo is a force to be reckoned with. The Dothraki are all nomadic warlords, and Drogo is one of the youngest ones to lead a large warband. He is unafraid, unmoving, and focused on a singular goal: take what isn't his and grow his khalasar, or followers. In their culture, Dothraki only cut their braided hair if they have been defeated in battle--and Drogo has not ever cut his.
Drogo takes what he wants, and isn't afraid to speak his mind. There is no room for diplomacy, and words and peace and treaties are for the weak: Drogo will respect and bow to power, nothing more, nothing less. With the exception of Daenerys Targaryen who managed to learn the ways of the Dothraki or the wise women in the city of Vaes Dothrak, Drogo is not prone to listening to advice or suggestions. His way is of war and pillaging and slavery, and those who are weak in his eyes--the infirm, those who can't fight, those who choose peace--are worth nothing save what gold he can get for them.
Drogo is a person of pride, stubbornness, and strength. He is set in his ways, and it will take him quite a long time to budge. It's not that he's stubborn without a point, but rather he has to have the right reason to metaphorically budge--he refused to leave the great grass sea, a large piece of land where the Dothraki are, until Dany convinces him to do so.
He is also incredibly wrathful. While he seems impatient, he's surprisingly keen and wise when it comes to decision making. This isn't to say he has the ability to be a noble and well loved King, but he is adept at knowing when to strike. An example of this is how much he endured Daenerys' brother for so long, right until the moment he made demands of Drogo to give him a crown and move on to take Westeros: the horselord went from finding Viserys mildly amusing to giving into his demands in the most vengeful way possible. He gives Viserys a crown by melting gold and pouring it over his head, killing him instantly.
Khal Drogo is not all fury and war, however--just mostly. He has no use of things like reading or writing--that is for 'men with skinny arms,' and not for people who can prove their worth. That being said, he has changed a little in the course of the first book: he is seen being surprisingly tender and loving, especially to Dany. This is done other than behind closed doors, too: Drogo is not afraid to show affection (though affection and sex are two different things in the Dothraki culture) in front of his entire Khalasar. At his core, wiping away cultural influence and stripping him of status, Drogo is someone who is incapable of feeling something mildly. When he decides to do or act on something, he does so without inhibitions and with confidence, incapable of second-guessing himself. He is the type to do things all the way or not at all, with no in between.
It should be noted that the Dothraki--and therefore Drogo--are very, very superstitious. It's less 'man yells at fire' than one would think, but even in the world of A Song of Ice and Fire, they're not technologically advanced. Nomads that live on grass plains, Dothraki worship and revere their horses as both their mode of transportation and their god. For example, the Great Stallion watches them in the sky, and once a Khal--a leader of a khalasar--dies, they go into the Night Lands and become a star, or part of the Great Stallion's Khalasar. Drogo initially doesn't want to move beyond the great grass sea until Dany urges him, believing that crossing the ocean to claim her birthright is unwanted. The sea is saltwater--literally poison water in the Dothraki language--and since their horses can't drink it, it’s seen as an ill omen. The Dothraki do nothing unless the omens are in their favour, and have a reputation for being slow to take action because of this. It's an odd dichotomy, especially since Drogo is usually quick to act in all other manners but things that require dosh khaleen, or wise women, to tell his fate.
Drogo is a good leader, especially by Dothraki standards--he is unbeaten in combat, bows to no one, and even when some members of his Khalasar began to question him for marrying a foreigner--Dany--he stomped out any objections quickly. He is a fierce warrior, seasoned and prideful, unafraid of anything to his detriment. He is cocky but not careless, and his arrogance is backed up by his prowess. He has learned to not be so rough thanks to his marriage to Dany, but he still has a long way to go.
His main motivation was power--to be the strongest Khal and have the largest khalasar means survival--but it changes. His motivation is Dany and his love for her, after she became more than just a warm body and taught him how to love.
Abilities: Khal Drogo has no magic or special abilities whatsoever. However, he is still an incredible opponent.
Dothraki fighting: Drogo is a skilled warrior, undefeated in battle. He is technically trained in archery, but prefers his arakh, a curved blade that's a cross between a sword and a scythe. He is also able to wield daggers as well, preferably one in each hand, and while the Dothraki don't have anything like martial arts, he is powerful enough to throw lesser men around like a ragdoll.
Horseback: Revering stallions, Dothraki learn to ride and fight on horseback at an early age. This is paramount for a Khal. This includes taking care of horses, as well.
Language: Drogo knows some Common Tongue, which is his canon's version of English, but prefers not to speak it at all. Instead, he speaks Dothraki.
Strength: The sheer size of Drogo speaks for himself: hard labour will not be a problem for him.
Strengths/Weaknesses:
+Fighting
+Fierce, unafraid
+gifted warrior, focused
-stubborn
-cultural differences (mainly with regard to violence/slaves/etc)
-language barrier (as mentioned in the personality section: Drogo can understand common/English for the most part, but chooses not to speak it. If speaking dothraki, I plan to put everything in italics!)
-illiterate
-too prideful, will probably try to kill someone within the first week
Inventory: -this outfit
-The arakh also pictured
-Two daggers
-His horse
Room Detail: If possible, the room should be as close as a tent as he can get, with hides draping around it to give it that feel. Hides as rugs for floors, no actual bed but a bedroll, very scarce/utilitarian save for a few horse figurines, and, of course, something to sharpen his arakh on.
Section 3: Samples
First Person Network Sample: [ This does not sit well with him. Of course it doesn't--it's magic, it's some warlock's trick, no doubt. He stares at the mirror, upper lip curling into a sneer. No. He does not need to use this, and he tosses the mirror across his room, letting it clatter there.
It's a few moments later when he picks it up again, pressing a few things cautiously. Curiosity that gets the better of him, and after a few moments (and copying what he's seen others about the village do), he manages to get it working as a video. ]
The strongest. [ It's hard to tell what he means by that. 'The strongest of the village' is probably the best bet.]
We will fight.
[ It's an invitation that's not up for debate, apparently. ]
Third Person Action/Prose Sample: TDM for another game.
Section 4: Aspirations/Misc
Aspirations: Drogo is a nice fit here because of the small setting and loosely structured rules--instead of a more rigid setting in terms of laws, etc, where Drogo would be absolutely lost, this is happy medium where their are some things he can push without feeling unplayable. Especially given the setting, he'll have a lot to do that isn't just talking about pillaging with his khalasar!
In terms of CR, I really want him to meet people from different worlds, especially since the dothraki don't ever leave the grass sea. This is a perfect chance for him to react to any number of things, including people far more comfortable with magic than he is. Personally, although Llane Wrynn is a fighter, Drogo appeals to me as a second character solely because of the extreme differences in personality. It's a chance for CR Llane wouldn't get, and vice versa.
Misc: Because of his canon and who he is, I plan on putting up a tag in/opt out permissions post up!
Player Name: Chasekat
Player Age: Over 18
Contact:
Section 2a: Character Basics
Character Name: Khal Drogo (though khal is technically a title?)
Character Canon: A Song of Ice and Fire
Character Age: Late 20s
History: I will take my Khalasar west to where the world ends.
Canon Point: After killing Khal Ogo in battle
Section 2c: Character Specifics
Personality:
Drogo is a fearsome, formidable man, and it's easy to see right away. A physically intimidating force and a whirlwind of power, at first glance it’s evident that Drogo is a force to be reckoned with. The Dothraki are all nomadic warlords, and Drogo is one of the youngest ones to lead a large warband. He is unafraid, unmoving, and focused on a singular goal: take what isn't his and grow his khalasar, or followers. In their culture, Dothraki only cut their braided hair if they have been defeated in battle--and Drogo has not ever cut his.
Drogo takes what he wants, and isn't afraid to speak his mind. There is no room for diplomacy, and words and peace and treaties are for the weak: Drogo will respect and bow to power, nothing more, nothing less. With the exception of Daenerys Targaryen who managed to learn the ways of the Dothraki or the wise women in the city of Vaes Dothrak, Drogo is not prone to listening to advice or suggestions. His way is of war and pillaging and slavery, and those who are weak in his eyes--the infirm, those who can't fight, those who choose peace--are worth nothing save what gold he can get for them.
Drogo is a person of pride, stubbornness, and strength. He is set in his ways, and it will take him quite a long time to budge. It's not that he's stubborn without a point, but rather he has to have the right reason to metaphorically budge--he refused to leave the great grass sea, a large piece of land where the Dothraki are, until Dany convinces him to do so.
He is also incredibly wrathful. While he seems impatient, he's surprisingly keen and wise when it comes to decision making. This isn't to say he has the ability to be a noble and well loved King, but he is adept at knowing when to strike. An example of this is how much he endured Daenerys' brother for so long, right until the moment he made demands of Drogo to give him a crown and move on to take Westeros: the horselord went from finding Viserys mildly amusing to giving into his demands in the most vengeful way possible. He gives Viserys a crown by melting gold and pouring it over his head, killing him instantly.
Khal Drogo is not all fury and war, however--just mostly. He has no use of things like reading or writing--that is for 'men with skinny arms,' and not for people who can prove their worth. That being said, he has changed a little in the course of the first book: he is seen being surprisingly tender and loving, especially to Dany. This is done other than behind closed doors, too: Drogo is not afraid to show affection (though affection and sex are two different things in the Dothraki culture) in front of his entire Khalasar. At his core, wiping away cultural influence and stripping him of status, Drogo is someone who is incapable of feeling something mildly. When he decides to do or act on something, he does so without inhibitions and with confidence, incapable of second-guessing himself. He is the type to do things all the way or not at all, with no in between.
It should be noted that the Dothraki--and therefore Drogo--are very, very superstitious. It's less 'man yells at fire' than one would think, but even in the world of A Song of Ice and Fire, they're not technologically advanced. Nomads that live on grass plains, Dothraki worship and revere their horses as both their mode of transportation and their god. For example, the Great Stallion watches them in the sky, and once a Khal--a leader of a khalasar--dies, they go into the Night Lands and become a star, or part of the Great Stallion's Khalasar. Drogo initially doesn't want to move beyond the great grass sea until Dany urges him, believing that crossing the ocean to claim her birthright is unwanted. The sea is saltwater--literally poison water in the Dothraki language--and since their horses can't drink it, it’s seen as an ill omen. The Dothraki do nothing unless the omens are in their favour, and have a reputation for being slow to take action because of this. It's an odd dichotomy, especially since Drogo is usually quick to act in all other manners but things that require dosh khaleen, or wise women, to tell his fate.
Drogo is a good leader, especially by Dothraki standards--he is unbeaten in combat, bows to no one, and even when some members of his Khalasar began to question him for marrying a foreigner--Dany--he stomped out any objections quickly. He is a fierce warrior, seasoned and prideful, unafraid of anything to his detriment. He is cocky but not careless, and his arrogance is backed up by his prowess. He has learned to not be so rough thanks to his marriage to Dany, but he still has a long way to go.
His main motivation was power--to be the strongest Khal and have the largest khalasar means survival--but it changes. His motivation is Dany and his love for her, after she became more than just a warm body and taught him how to love.
Abilities: Khal Drogo has no magic or special abilities whatsoever. However, he is still an incredible opponent.
Dothraki fighting: Drogo is a skilled warrior, undefeated in battle. He is technically trained in archery, but prefers his arakh, a curved blade that's a cross between a sword and a scythe. He is also able to wield daggers as well, preferably one in each hand, and while the Dothraki don't have anything like martial arts, he is powerful enough to throw lesser men around like a ragdoll.
Horseback: Revering stallions, Dothraki learn to ride and fight on horseback at an early age. This is paramount for a Khal. This includes taking care of horses, as well.
Language: Drogo knows some Common Tongue, which is his canon's version of English, but prefers not to speak it at all. Instead, he speaks Dothraki.
Strength: The sheer size of Drogo speaks for himself: hard labour will not be a problem for him.
Strengths/Weaknesses:
+Fighting
+Fierce, unafraid
+gifted warrior, focused
-stubborn
-cultural differences (mainly with regard to violence/slaves/etc)
-language barrier (as mentioned in the personality section: Drogo can understand common/English for the most part, but chooses not to speak it. If speaking dothraki, I plan to put everything in italics!)
-illiterate
-too prideful, will probably try to kill someone within the first week
Inventory: -this outfit
-The arakh also pictured
-Two daggers
-His horse
Room Detail: If possible, the room should be as close as a tent as he can get, with hides draping around it to give it that feel. Hides as rugs for floors, no actual bed but a bedroll, very scarce/utilitarian save for a few horse figurines, and, of course, something to sharpen his arakh on.
Section 3: Samples
First Person Network Sample: [ This does not sit well with him. Of course it doesn't--it's magic, it's some warlock's trick, no doubt. He stares at the mirror, upper lip curling into a sneer. No. He does not need to use this, and he tosses the mirror across his room, letting it clatter there.
It's a few moments later when he picks it up again, pressing a few things cautiously. Curiosity that gets the better of him, and after a few moments (and copying what he's seen others about the village do), he manages to get it working as a video. ]
The strongest. [ It's hard to tell what he means by that. 'The strongest of the village' is probably the best bet.]
We will fight.
[ It's an invitation that's not up for debate, apparently. ]
Third Person Action/Prose Sample: TDM for another game.
Section 4: Aspirations/Misc
Aspirations: Drogo is a nice fit here because of the small setting and loosely structured rules--instead of a more rigid setting in terms of laws, etc, where Drogo would be absolutely lost, this is happy medium where their are some things he can push without feeling unplayable. Especially given the setting, he'll have a lot to do that isn't just talking about pillaging with his khalasar!
In terms of CR, I really want him to meet people from different worlds, especially since the dothraki don't ever leave the grass sea. This is a perfect chance for him to react to any number of things, including people far more comfortable with magic than he is. Personally, although Llane Wrynn is a fighter, Drogo appeals to me as a second character solely because of the extreme differences in personality. It's a chance for CR Llane wouldn't get, and vice versa.
Misc: Because of his canon and who he is, I plan on putting up a tag in/opt out permissions post up!
