acchakat: seethesoldiers @ insanejournal (Default)
khal drogo. ([personal profile] acchakat) wrote2017-10-02 01:48 am

application;

PLAYER
NAME: Chase
CONTACT: [plurk.com profile] wealfloat (formally chasekat, just switched!)
ARE YOU 18 OR OLDER: Yup

CHARACTER
NAME: Drogo
CANON: A Song of Ice and Fire
AGE: Late 20s
CANON POINT: After killing Khal Ogo in battle
HISTORY: I will take my Khalasar west to where the world ends.
PERSONALITY: Drogo is a fearsome, formidable man, and it's easy to see right away. A physically intimidating force and a whirlwind of power, at first glance it’s evident that Drogo is a force to be reckoned with. The Dothraki are all nomadic warlords, and Drogo is one of the youngest ones to lead a large warband. He is unafraid, unmoving, and focused on a singular goal: take what isn't his and grow his khalasar, or followers. In their culture, Dothraki only cut their braided hair if they have been defeated in battle--and Drogo has not ever cut his.

Drogo takes what he wants, and isn't afraid to speak his mind. There is no room for diplomacy, and words and peace and treaties are for the weak: Drogo will respect and bow to power, nothing more, nothing less. With the exception of Daenerys Targaryen who managed to learn the ways of the Dothraki or the wise women in the city of Vaes Dothrak, Drogo is not prone to listening to advice or suggestions. His way is of war and pillaging and slavery, and those who are weak in his eyes--the infirm, those who can't fight, those who choose peace--are worth nothing save what gold he can get for them.

Drogo is a person of pride, stubbornness, and strength. He is set in his ways, and it will take him quite a long time to budge. It's not that he's stubborn without a point, but rather he has to have the right reason to metaphorically budge--he refused to leave the great grass sea, a large piece of land where the Dothraki are, until Dany convinces him to do so.

He is also incredibly wrathful. While he seems impatient, he's surprisingly keen and wise when it comes to decision making. This isn't to say he has the ability to be a noble and well loved King, but he is adept at knowing when to strike. An example of this is how much he endured Daenerys' brother for so long, right until the moment he made demands of Drogo to give him a crown and move on to take Westeros: the horselord went from finding Viserys mildly amusing to giving into his demands in the most vengeful way possible. He gives Viserys a crown by melting gold and pouring it over his head, killing him instantly.

Khal Drogo is not all fury and war, however--just mostly. He has no use of things like reading or writing--that is for 'men with skinny arms,' and not for people who can prove their worth. That being said, he has changed a little in the course of the first book: he is seen being surprisingly tender and loving, especially to Dany. This is done other than behind closed doors, too: Drogo is not afraid to show affection (though affection and sex are two different things in the Dothraki culture) in front of his entire Khalasar. At his core, wiping away cultural influence and stripping him of status, Drogo is someone who is incapable of feeling something mildly. When he decides to do or act on something, he does so without inhibitions and with confidence, incapable of second-guessing himself. He is the type to do things all the way or not at all, with no in between.

It should be noted that the Dothraki--and therefore Drogo--are very, very superstitious. It's less 'man yells at fire' than one would think, but even in the world of A Song of Ice and Fire, they're not technologically advanced. Nomads that live on grass plains, Dothraki worship and revere their horses as both their mode of transportation and their god. For example, the Great Stallion watches them in the sky, and once a Khal--a leader of a khalasar--dies, they go into the Night Lands and become a star, or part of the Great Stallion's Khalasar. Drogo initially doesn't want to move beyond the great grass sea until Dany urges him, believing that crossing the ocean to claim her birthright is unwanted. The sea is saltwater--literally poison water in the Dothraki language--and since their horses can't drink it, it’s seen as an ill omen. The Dothraki do nothing unless the omens are in their favour, and have a reputation for being slow to take action because of this. It's an odd dichotomy, especially since Drogo is usually quick to act in all other manners but things that require dosh khaleen, or wise women, to tell his fate.

Drogo is a good leader, especially by Dothraki standards--he is unbeaten in combat, bows to no one, and even when some members of his Khalasar began to question him for marrying a foreigner--Dany--he stomped out any objections quickly. He is a fierce warrior, seasoned and prideful, unafraid of anything to his detriment. He is cocky but not careless, and his arrogance is backed up by his prowess. He has learned to not be so rough thanks to his marriage to Dany, but he still has a long way to go.

His main motivation was power--to be the strongest Khal and have the largest khalasar means survival--but it changes. His motivation is Dany and his love for her, after she became more than just a warm body and taught him how to love.
POWERS: Khal Drogo has no magic or special abilities whatsoever. However, he is still an incredible opponent.
Dothraki fighting: Drogo is a skilled warrior, undefeated in battle. He is technically trained in archery, but prefers his arakh, a curved blade that's a cross between a sword and a scythe. He is also able to wield daggers as well, preferably one in each hand, and while the Dothraki don't have anything like martial arts, he is powerful enough to throw lesser men around like a ragdoll.
Horseback: Revering stallions, Dothraki learn to ride and fight on horseback at an early age. This is paramount for a Khal. This includes taking care of horses, as well.
Language: Drogo knows some Common Tongue, which is his canon's version of English, but prefers not to speak it at all. Instead, he speaks Dothraki.
Strength: The sheer size of Drogo speaks for himself: hard labour will not be a problem for him.

SAMPLES
1ST PERSON: TFLN, 10 comments
3rd PERSON: TDM for another game.

MISC
PLANS: Drogo is the type of character to thrive in a combat or war based games. He needs to be driven by at least some meta plot, and slice of life simply doesn't work, nor is it engaging.
I'm also excited that here, he can ignore any politics from Westeros and the like--he can literally just Dothraki it up, for lack of a better term. The small game is also certainly appealing on a personal level, and with only a few people, Drogo is more likely to do things he normally wouldn't do, such as go on the network. I plan on having him rise in ranks as well and have the little khalasar that could :')
CHARACTER @ID SUGGESTIONS: @horselord or some such, i'm alright with anything, even just @khal
HOW DID YOUR CHARACTER JOIN COST? Drogo has vague memories of being asked if he wants a larger khalsar, and he agreed. Anything to help cross the poison sea and give his love her iron throne.

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